Seams We are not the only ones in search or greener pvp
pastures, Joatmo and I where roaming around a couple days ago and ran into a
old acquaintance of mine Berzerk’ah, who is in Gallente warfair, we saw she was
around in a daredevil which I knew would be a mighty tough fight for our two T1
frigs but we decided to go to a small plex and wait to see if she came after
us. After a bit of waiting she showed up on short scan and then came in on us,
we where quick to get the tackle and Ewar on but my single TD wasn’t enough for
her rails and she slowly picked me apart then she had her way easily with Joats
Incurses which has no range dictation ability at all, we had her in low structure when we died so it was a close good fight. We went back and reshipped
into weaker dps frigs but ones that had much better range dictation and came
back for round two. To our surprise we found DARKSTAR an old member of the
Molden Heath club roaming around in a Rifter, and we soon found out he was roaming
with Bazerk’ah, whom had reshiped to a Firetail. Once again we went to a small
plex and waited for them, and it didn’t take long before they came in, I immediately
called Bazerk’ah primary in her Firetail and as you will soon see from her
fit, while she tanked us well she was MWD fit and had no way to get her guns
into range to hit us well. After she went down we started in on DARK, his Rifter
was even more tanky than Bazerk’ahs firetail but because he had a cap booster
instead of a web he also had a hard time dictating range and even tho Joat was
in structure he was able to pull away and we finished DARK off. We strongly
suspect they where receiving loki and maybe even legion links during that
fight, but due to their inability to dictate range and our expert piloting we
where able to take the win against superior linked ships. We had some laughs
and gfs in local; Joat and I had gotten our revenge so we went home happily.
Tuesday, January 8, 2013
Winter pvp Vacation home
In light of Retributions removal of static 1-2/10 plexs from
low sec, frigate pvp in the MH area had dried up; so we took some excursions
over to Mimatar FW to find frig fights. We found frig fights aplenty, of
varying degrees of difficulty and numbers. Allot of the older FW pilots are
more accustom to frig pvp which gives us much tougher frig fights than we are
used to, not to say we haven’t had the skill to still win most of the time.
Some of the frig gangs tho use 1-2 link ships and fights against them are
usually more about killing a few before we all die since the speed, tank and
tackle differences from links in fast frig fights make the linked side at a
serious advantage. On the other hand there are also plenty of pvp noobs in the
area who even if in well fit or T2 frigs cave in seconds, so the area has an
over all nice balance. After a couple of weeks taking trips over there we
decided to move over to Galente FW space since we felt like a change of
scenery, but still wanted to fight FW people.
We picked a relatively centralized location in the
Galente/Caldari war zone, which while making us close to both sides actually
makes us far from both major hot spots that seam to be in the top and bottom
corners. We also found that there is a much higher number of frig blobs or
small groups of frigs flying around with links, and far less FW noobs trying to
take sites. We believe this is because Galente have taken almost full control
of the war zone and there are far less little skirmishes about because the
Caldari side have been pushed back into high sec. Regardless we are up for the
challenge of fighting the tough fights and looking for the good fights. So far
we have been having a decent time, winning about 60-10% of our fights and
efficiency, bad thing is that because we are sticking to almost pure T1 frigs
and are willing to fight things much tougher than ourselves we tend to over
extend ourselves and loose a few of us before our quarry goes down. We are
meeting high results against the brawling gangs we have ran into, but we are
having trouble fighting the kiter gangs, especially the Malus gangs which are
now the fear of frig gangs. The problem with the kiter gangs is we have to fit
for more speed and our fits become less optimal for fighting brawlers, which means
we then run into a brawler gang while looking for kiters and we lose. Our other
set back is that because of the winter holiday our numbers have been stiflingly
low, people are starting to log back in, but we really don’t get more than 4-5
people in fleet, and we usually kitchen sink our fleet because we don’t all
have a good number of different fit frigs here yet. We have a few frig fleet
comps that should work well in the future so we hope to have more luck.
For those who don't know the reason FW is so good for
frig fights is because of the FW plexs, there are multiple szes of plexs that
each has a ship size limit on what can enter. Novice is none T2 frigs, small is
Dessys and frigs, and so on. So what a frig gang can do is run into one of
these plexs and only the ship class they want to fight can come in after them.
Many times we have landed on a cruiser and frig gang camping a small plex, gone
into the plex and only the gangs frigs could follow, upon relising they fucked
up and their cruiser buddy’s where left behind they usually die quite fast. The
other reason is because FW is a really good way for noobs to get into pvp, and
since they are noobs they will likely be flying around in mostly frigs. While
this was more previlanrt over in mimatar FW soace these guys are fun to hunt
solo in groups of 1-3.
Monday, December 10, 2012
Destroyers - The Shoe Horned Ship CLass
My
favorite class of ships in game, I may have mentioned a few times in the past
is cruisers. Cruisers contain a balance of DPS, speed and slots for tank or
Ewar, Also relatively cheep. Retribution has breathed new life into that class,
but there is one ship class I have always wanted to love that I feel is getting
more and more boxed in, Destroyers. The out lining problem with destroyers, is
that CCP tells you right out they are the ultimate frig killer, which can be
damn true, but its like CCP is unconsciously driven to keep them just that.
Destroyers in my opinion are the pour mans way of dealing with AFs, who’s extra
tank while maintaining agility makes them even better frig killers and they can
take on most above class ships as well. Destroyers are by far now the slowest
pvp ship class besides battle ships and armor BCs. Cruisers now outpace them,
with a little effort, frigs far outpace them, and AFs and BCs can reach close
enough speeds that a dessy is likely not to escape. One additional problem is
that everyone sees a destroyer, and usually try’s to avoid them with their
frigates for dear life, because they know without thinking that you are there
to kill them above all others. At least cruisers or AFs could be looking for
any ship class, but the destroyers game plan is written all over their face.
Now
with CCP Fozzies mission of teiracide, all ship classes are being broken down
into specific "roles", but dessys roles are still only anti frigate
and gank boat. We even just got handed a new set of four destroyers, but
instead of making them fit another role, they made them fill the same role as
the old ones, just using different weapon systems. In my opinion while I think
the new dessys are fun, is kinda lame. That also brings us to T2 destroyers,
CCP may claim they haven't got around to rebalancing the T2 versions yet, but I’m
not 100% certain they will, since they seam to be shoehorned into being suicidal
0.0 SC bubblers and usually die in their own bubble. Not to mention costing a whopping
50 mil for about a Merlins EHP, and CCP seam ok with that role. Over all while
dessys can shoot at bigger ships and win, and they do have great dps for a
frigate sized ship, they are overall under used and lack vision.
A
few ways I would try to liven up the destroyer class would be to first introduce
roles, make the old Dessys faster with a little less DPs, and make the new ones
tankyer with a bonus to some form of Ewar. Give the Algos a bonus to Ewar effectiveness
of drones, the Talwar a bonus to web range, so it goes out to about 15kms, the
Dragoon newt range out to about 15kms, and the Corax a big bonus to lock time
or something. This will make the two roles a little more unique, but not really
to far from the direction they where leaning anyway. Next Make the T2
interdictors have FULL T2 resists that their cruiser HAC versions have, one additional
low or mid slot, and make their base stats more like that of the current
destroyers. Next make a new Class of T2 Dessys based off the new destroyer
models that can fit a single Warfair link modual, with a decent tank, Keeping
their Ewar bonus, but reducing their damage output. This will Give frig gangs a
link ship or two to take out on frig roams, without having to drag along a T3
cloaky cruiser. I think frig, and Dessy gangs deserve their own dedicated fleet
command ship, so they can stay mobile and will also be able to survive on grid
once CCP Fozzie fixes off grid boosting. Finally I wouldn’t mind a 3rd T1 dessy
class similar to Tr3 Battle cruisrs, A dessy class able to fit 2 Medium guns,
with low sig, low ehps, and 400% bonus to their weapon system damage, but a
reduction in rate of fire, which should still make them mighty fine gank boats,
but maybe not too OP. I’m not exactly sure what this class would be needed for,
but just imagining a mini dreadnought makes me smile. Make Destroyers good at killign frigs, but dont make it their full tiem job.
Friday, December 7, 2012
EvE Retribution - A stealth Pirate buff?
Eve retribution has been released, and
with very few bugs and or extended down times, I am dully impressed I have to
say, eve retribution is shaping up to be one of my favorite expansions yet.
"But Beck there are very few new features, just a bunch of rehashing."
If that’s what your thinking you fail to see the diamond in the ruff. Here is
the list of changes that has positively affected my life as a pirate with Eve
retribution, and likely allot of pvpers besides pirates.
1:
Gate guns no longer shoot drones! - This means that no longer will drone boats
be gathering dust for pirates whom wish to take gate guns. Previously gate guns
would all but insta pop your drones leaving drone boats out over half their
dps.
2:
Gate and station guns are no longer persistent - This means if you take gate
guns then warp off and come back to a gate they will no longer hoot at you as
long as you don’t commit a crime again. Previously frigates whom GCCed had to
stay docked or avoid gates in fear of being insta poped, and even cruisers had
a hell of a time. No longer, go kill someone, then continue your roam as soon
as your ready!
3:
GCC is no longer as it was, if you commit a crime, you just become a suspect
which means people can shoot you, (for pirates not much will change there)
which means you can go suspect on a high sec gate, de agro and jump trough and
no more concordadoken!
4:
The tracking camera is by far the most awesome UI feature ever! No more fighting
the camera to Dsca, watch where a target warps, or to keep a target in your
sights, click on them on the overview and watch as you keep perfect track of
their every move!
5:
A second line of targets! Ever been an RR/dps domi? r shoot a friendly you
where supposed to rep by mistake? Well add friends to the second target lien up
and almost never have that problem again! Logis rejoice
6:
All the T1 cruiser and frig buffs across the board will make pvping in smaller
ships not only more fun, but more affordable while still packing a punch! Some
of my new cruisers reach BC dps easy.
7:
The targeting icons and item tips are way easier to read and helpful, getting
info faster and when the target icons flash brighter red for more damage helps
you register threats better.
8:
Bounty’s finally make sense and if you get a big enough one on your target can
make killing them an even better payoff. Also can be set by corp or alliance
heads on local enemy’s to encourage the younger members to go after them
Some
negative things
1:
The limited engagement timers are only 5 min, which is much shorter than the
previous 15 min personally agro timers.
2:
Gate guns not shooting your drones means they are shooting your ships more, you
used to be able to set out drones to kinda let the gate guns chew trough them
so you could tank a bit but no longer, but no more.
3:
The camera tracking can bug out some times and make it harder rather than
easier to track a target lol
4:
That Damn safety button! I hate turning it off every time log in! Hate it!
5:
Podding people isn’t worth going old GCC, so we are podding way less.
6:
The removable of 1-2/10 DeD plexs has kind of killed allot of the activity in
the systems that used to hold them, which is seriously sad.
Over
all almost everything in the expansion is a net positive to pirates, and it wasn’t
even meant for us.
Wednesday, October 31, 2012
Now in the Top 10!....thousand
So after Reading Rizzles post about his BC stats I decided to go take a look at mine, TEXN has its own kill board, and Dred uses Eve-kill so I haven't even looked at BC for quite awhile. What I found when l looked was something I had wanted to happen for a long time, but awhile back stoped caring about. I am as of Oct 22 2012, in the top 10k pvpers on BC. Which no matter how many people whine that BC is not the best kill board, I think its the most used even slightly above EvE-kill. I always wanted to be in the 10k on BC and ahve that little red line track my progress, some meaningless mile stone saying im a decent pvper, especialy since im a pirate and allot of my killes are with less than 5 people. While I think of my self as an acomplished pvper, who had dabbled in solo and large fleet pvp, I wont claim to be a supurb pvper but I enjoy it allot and i fly with some good guys in TEXN and Dred. So Even tho im pretty stoaked about this, just reemmber its not about being the best, its abotu havign fun on the journey.
Speaking of awsome pirate pvp, watch Sard Caids Twitch channel, hes been play testing some of the new ship balances on the test server.
Thursday, October 11, 2012
Rep That Breached Bulkhead!
So
yesterday Must have been armor rep day because it starts out with Me and Coild
taking out a pair of dual rep SFIs along with Kira in a shield Cain down into
Great Wildlands in search for some fights. We get down to NDQ where Republic alliance
like to hang and try to provoke them into a fight. At first they wouldn't leave
their station, which is normal, but then they got a few more people online and
they started brining 5-6 guys to the gate and trying to snag us. Luckily we
where way faster than them and would pull range, in which they would just jump
back into NDQ and wait for us to provoke them again. We pull back to SL- and
wait for a couple of people from our alliance to head down and assist us to
even out the numbers. Suddenly Coild reports that there is a Domi headed to SL-
from NIH and we should tackle it when it jumps into us, which we do. We where
hoping to kill the Domi quickly in case he was associated with RA but the good
news was that he was alone, the bad news was he was tanking us quite well. We had
him tackled a ways off the gate and he didn’t seam to have a prop mod so he
decided to agro on me. While not a big deal his bonused Hammerhead IIs actually
hurt a bit. He eventually crept back to gate and deagressed, and we started
cursing because eh was at half armor still, when bam! his armor and structure
melted in 10seconds. We can only assume he fianly caped himself out under pressure
from the Cains newts and his constant reping. What we found in the wreak, and
on the kill mail was a treasure trove of faction. While not super expensive
mods he had about 400mil of faction on him and a good chunk had dropped! woot!
Our help arrived right after the Domi died and we made another run at RA but
they had rallied some Logi pilots and it was no longer a feasible fight even
with +2 on our side. We roamed awhile more and went home after COiled lost his
SFI trying to bait some BCs on a gate.
In
the middle of the evening Sugar had a planed frig team fight planed with a
small carebear corp wanting to try out some pvp so I went over and helped with
that. it was a blast and you can read more on her blog, here: Low Sec Life Style
Later
I get some intel that a flashy Prophecy is headed trough Egbringer where I
live, so I undock my Talos and go hunting for him, following him into the next
system, where he held his cloak quite awhile. When he dropped his cloak I did
aswell and pointed him, he started moving to gate so I did aswell, but that was
just a trap to get me into scram range, which I fell for. Lucky for me the
talos was brawling down his thick armor tank faster than he was killing my
shield tank. I was actually able to hold the Prophecy and pull damage long
enough for a few people to show up and whore on the mail. I’m such a nice guy
lol.
A
bit later right before I was going to log, Fried told me he had a Cyclone on
scan in Ubties and I told him I would head over in my SFI to help him if he
needed it. It seams Coilded was also in the area because he jumped into Ubties
in his vigilant right when I landed on the gate. Unfortunately the Cyclone had
moved on but Coild and Fried had a pair of Myrms on scan and a Executioner. Coild
finally got them narrowed down to a belt and warp in on them, landing at range.
They gave chase and Friend and I warped in to assist, Friend and I went after
one Myrm while Coiled went after the other one 30k away. It took us a bit to
break the Myrms triple rep tank but we eventually did, and luckily they Myrm I
was on primaried me, and not Fried’s Cain. After killing the first Myrm we
burnt over and helped Coiled kill the second, especially since his Vigilant was
starting to run low on HP. It was a great loooong fight; Myrms are truly beasts
when they only have to tank three ships. GFs where tossed in local and we all
went home and logged.
All in all I saw 12 armor reps fitted to ships yesterday, thats 11-12 more than I normaly see, and they say armor tanking is dead.
Friday, October 5, 2012
Time is of the Essence
So
yesterday I start the day off by taking one of THCs new members out on a roam
in two armor Ruppys. The good thing about armor Ruppys is they have about 40k
ehp, which is similar to the tank of a shield BC, so they are able to take on
said shield BCs in a pair. They lack some of the DPS but make up for it in
speed and small sig. So we roam around a bit, and get a Drake on scan in
Aedald, seemingly doing some sites though we never got a good fix on him before
he left to Audester. Feeling froggy I giver pursuit, and we spend the next bit
chasing him a few jumps back and forth before he finally jumps straight into
Kira, my fleet mate and warps to a site beacon in Keno. We warp after him and
find him happily ratting like nothing was going on, along with a Jag from his
same corp. We tackle the Drake and lay into him, the Jag warping out immediately.
(abanda-bro much?) The rats are helping us a bit, and thats good because he has
a hell of a thick tank, as most pve Drakes sport. He shoots back at me and actually
starts doing very decent damage, likely due to having T2 launchers and not
skimping on the BCSs. but we kill him with me only in half armor, and we happily
warp off with our loot.
We
continue our roam around the loop, when we get a intel report from my notoriously
trigger happy corp mate Coiled, that a Nano BC/cruiser gang had tackled a
carrier at the sun in Egbringer, and that he had warped in at range and whored
on the mail, lol. He asked us if we wanted to form up a fleet to fight the gang,
but it was an off time for our alliance so he also went and asked the GP/CI
guys in Bosena. He eventually rallied enough troops and they came down the
pipe. I had gotten back to Eg and reshipped into a Talos, when I noticed most
the gang hanging out on my station, likely enjoying the fruits of their kill
and chilling. I report this to our incoming aide and they suggest I draw their
fire, but a Talos isn’t very suited for taking hits especially since I would
have to GCC on station to get their attention, so I switch to an ASB tempest
and undock and GCC on their drake. It takes them a bit but they finally wake up
and get the balls to tackle me on station, where I yell for the back up to come
in and we where able to kill the majority of them, only losing Space Gals Naga.
(Heres the battle report, tho it has all of them listed on our side for soem reason)
At
this time take a nice long break, but when I come back I notice in the CI intel
channel that they are all in a buzz about forming up for something, so I jump
back on their coms to find out whats going on. It seams that RA had killed a
small Hash fleet down in 7Q, in a large armor BS gang with Guardian support,
and Deepee was forming a Ahac gang to go down there and try to get a good fight
out of them. My Ahac Deimos was unriged atm so I was forced to refit my solo
armor stabber into a makeshift Ahac. (Which once fit for it is a great Ahac) I
chill in Egbrigner, because our fleet was heading through there on the way to
7Q to take the long way, and maybe get behind the fleet, but our scout in 7Q
reported that the RA fleet had entered low sec trough Khabi, so we turn around
and head the fastest way to Khabi. We get there just about the same time the RA
gang lands back on 7Q gate, and we engage them, taking GCC to promote a fight. Unfortunately
their logi reps where too strong for us to break it seemed and it was taking us
forever making head way on any tank, yet they never agroed back. They eventually
jumped gate, and ran like hell back up to EO2 where they docked up for 30min
while we camped their station and we smacked them in local. During this given
break in the fighting Deepee got a few anti BS dreads in place in case they
came back out in their BS fleet to ensure we could break trough their Guardian
reps. Eventually RA undocked, and warped to the 8YC gate where we promptly
followed and engaged them again, this time them engaging back. It seams they
had spent that 30min refitting half their BSs with newts to cap out our logi,
tho it was only working mediocrely. Our cyno gets in place and we jump three
dreads in who quickly start blaping BSs, especially since the two FCs where
flying duel web Ashimus which where making the primary’s easy pickings for the
dreads tracking. The deagress in sight of our dreads and half their BSs and all
their Logi escape. We congratulate ourselves on a job well done and cyno the
dreads out and go repair in EO2 station. We here just about to leave 0.0 when
we get word that the same fleet we had fought was reshipped into a shield fleet
with scimi support and was on its way back to fight us, so we turn around and
meet them once again on the 8YC gate in EO2, both sides engaging right away. This
time RA seamed confidant thinking we no longer had dread support because they
cynoed out, but our dread where still on the ready and fuled, so half way
trough the fight we dropped the cyno again and dreads came in, but since we didn’t
blow our laod so soon this time we where able to get the majority of their
fleet to committed to run, only their logi and a few BCs escaping. While it was
two separate engagements, since it was in the same spot, against the same
people, and the blood hadn’t slowed all the way down from the first fight, it
felt like one big fight, and one of the best I have had in awhile. We don’t get
many 20v20 fights with logi support in the MH area. We mozzy back to home grinning
to ourselves at a job well done.
(The battle report combined of both battles, sadly because it happened in the same system the fights didnt seperate themselves.)
Most the time in the Ahac gang the SFIs where sent around like wild men trying to gettackle or DPS on recons, which was fun but annoyign all at the same time, makes me wish it had more range.
Later
on that night some of the THC guys had scanned down an Abaddon and Onerous doing
a site in Enner and we ran over to help them catch it. While the Abaddon was
easy to catch, his onerous buddy wasn’t. We had no scrams so where where forced
to chase him quite a ways in two Cynables, both of us on the verge of caping
out when he went down. Turning back around to help finish the Abaddon off.
And
then after debating the new crime watch changes for a while I logged bringing a
end to a long day of pvp small gang carnage.
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