Thursday, September 29, 2011

Your Game To Play

 In my years of playing eve I find, (and I’m sure many other people will agree) that, a good portion of how much you enjoy eve, and what you do in it, is based off the corp or alliance your in. I know there are a good portion of people who lone wolf it up, and have a great time, but for the most part eve is a very social MMO.

Of late I have been seeing allot of current and old friends, and also people I hardly know complaining that eve is no longer fun, or that they just don’t seam to do anything when they log on.  I have been there a few times so I know how it is. 

First think to think about is how much time do you have for the game? If you have an hour a day then this may be your problem. Very little in eve doesn’t take more than an hour. This includes forming up, looking for targets, killing targets, coming back, and everything in between (like scanning ships at safe spots.)

Second thing to think about is how much dose your corp / alliance actually do? and more importantly do they do it in your time zone. If not, see if you can rabble rouse people in your time zone to do stuff, suggest little things like going on bombing runs, or taking some assault frigs out on a roam. Also ask if you or some one in your time zone can recruit some more people into your time zone. While its easy to blame the corp / alliance, its a group effort and its what YOU make of it.

Lastly, if all else fails, and your time zone is just getting less and less fun and people, you seriously need to think about finding a new place to live. This part is usually the hardest because you know these people well, and if you tell them you are thinking about leaving they will generally promise the moon to get you to stay, or just tell you to wait alittle longer they are working on it. Depending on how long your time zone has been declining you could wait alittle longer, but don’t wait to long or your just wasting more of your own time. You may feel like your abandoning your corp, but this is your game to play and pay for, if its been months since you got in a good fleet, its time to go. (if you do leave, it makes it easier if you have a good friend that wants to come with you, keep a piece of home to feel less lonely in your new one)

Now I’m going to give a list of my corp history and tell you exactly why I left each one, after that I will talk about looking for a new home and some ins and outs. If you want to skip the corp list feel free but I think its interesting haha.

(I left out all but the first noob corp since they arnt really that important)

State War Academy - Noob corp I started in duh lol.
M42-3 - I left because the CEO went insaine and thought some members of corp where stealing from him and he rage quit (Corp is dead)
Nebula 3 - Don't remember why I left but its dead now. (Corp is dead)
Titan Miner's Spartan Warriors - I was in and out of this corp many of times, but left to go pirate for a few weeks or take a break from eve, but always came back, till they joined an alaince (corp is dead, because we all merged with a corp in an alaince)
Terminal Logic - First PVP alaince, we stoal sov from WI in the first day of Dominion, Fail cascaded due to inner polotics. (The corp and alaince are both dead)
Phoenix Consortium - They promised more than they actualy did dand where no fun so I left, they closed a few months later. (Corp is dead)
Black Serpent Technologies - A corp in RAGE, was too big of fleet warfair for my liking and the leaders where Nazies so I left (Aliance are both pretty much dead just recently)
Chi Kara - Some of my old friends made a WH corp and I tried that for awhile, got board of carebearing and went back out in search of PVP  
Aurora Acclivitous - These guys got War decked By The Executioners till everyone quit alaince after a few months of war, but it was a fun war.
Terminal Impact - A Great Corp / Alliance down in Provi, was my favorite 0.0 PVP experience, till Evoke steamrolled Provi and it fell apart. (Corp is dead)
4 wing - Terminal Impact merged with 4 wing in the same alliance for political reasons, right before Provi was steam rolled. (Corp is dead and renamed to 5th Ace)
The Executioners - The best corp I have ever been in, so much fun PVP, i would actually suggest them to ANY one looking for pvp, great group of guys. but their EST time zone died so I was forced to leave sadly.
No.Mercy - Cool Guys allot like The Executioners (actually they are in the same alliance now) they also had a crap EST time zone, and I don't have enough time to play these days for 0.0 fleet responsibility.

The Skunkworks [SKNK.] from 2011.09.28 02:09 to this day

Now onto looking for a new corp

As stated above, things to look for when looking for a new corp is.
  • Are very active in your time zone (check their kill board, and times on their kills) 
  • Do they like the same kind of game play as you, piracy, high sec Merc, 0.0, high sec care bearing
  • Do they have the same mind set as you, such as greifing, trolling, or being a fair GF sort of guy
  • Are they Fail? (defiantly check their kill board)
Things to watch out for that may lead to joining a corp that's no fun
  • If they promise the moon and your hearts desire
  • If they claim to pvp, rat, mission, piracy, and every eve job in the game (means they may have no focus on anything)
  • If their kill board stats don't match up to how they claim their fleets go (such as they say they run 30 man gangs, yet you see 95% of their kills are with 3 people on them)
Generally some of the best guys to fly with are ones that don't try to impress you, they just seam like your type of people when they naturally tell you what they do. Such as The Skunkworks, they recruited me buy saying they where a fail corp who liked to grief and troll people and didn't care about killboard stats, they just wanted to have fun. Also they play in exactly the time zone I do. It sounded fishy, but it also sounded like it would be fun to give a try, and I have to admit the guys in corp really are fun individuals.

So wrapping it up, if you find yourself not enjoying your corp, go in search of one just right for you, its out there, ask friends and people you respect, they genially know good corps for different play styles, but cant join because they like the one they are in.

Sunday, September 25, 2011

Bringing the Alpha Pain

So I have made some previous posts talking about our terribly tactic deficient friends "Graywolf", well about a week ago they joined an alliance "Genesis Invictus".  This was cool with us because we figured that would mean they would get bigger fleets and grow some balls, but for the most part we just stumbled into some of their miners and what not, so we focused on our other wars. Well a couple days ago one of my corpies found this new alliance had a POS in a secluded system, and it was a faction medium with almost no defenses. We have previously failed to take down a few large POS due to lack of DPS, so allot of us where skeptical, but it was a medium POS worth a bit of isk so we decided to try our luck again. After a lovely evening of slowly chewing through its shields, and finally reinforcing it we where feeling rather confidant.

So two days later, we all log in to take it down, we of course had not seen any notion that "Genesis Invictus" would defend their POS so we all travel to the system with out much thought when we get scout reports that the alliance has about a 15 man fleet headed our way (unfortunately I have a real life and had to log for a lovely family dinner) but while I was absent our fleet engaged their fleet and we almost killed a Rokh, but they ended up killing poor  Odemis's ArmageddonWell our fleet disengages and goes back to the system where the POS was and shoots at it to try to force their fleet into warping to them at rage this time. (this is where I log back on a few jumps out to rush to system) I hear over coms that the enemy fleet obliged and warped to our fleet at 50k where our BSs switched to long range ammo and was able to kill 2 cains (1 , 2) and a Apoc, before they warped out and hid in station and in the POS.  After that I arrive in system, I warp to my fleet just in time to start seriously killing the POS. The POS didn't take to long to kill but there where some interesting kills while we where at it, and that’s where my alpha Pest shined.

#1 - AFK enemy drake drifted out side the POS shields

#2 - I DCed just in time fore a Bassi, Gardian, and Ospry from a alt corp, to warp to the POS and start reping it, the Gardian and Osprey died but the Bassi got away and im sure if i Hadent DCed it would have died too. and

#3 - a drake from the same alt corp warps in at rage from the shields and us, our fast tackle burns out to get him but he is outside range of all our BS besides me so the others had to warp out then to the tackler to help kill it.

Finaly the tower gose down, and we mop up the mods. I log soon after this because my internet was gettign laggy, but a couple hours later our favorit War target Max logs back on off where the tower used to be and my corp mates kill him, and his pod, it seams when they warped into our fleet at 50k and started losing Max logged off and hid, so later that night he logged on right back into us haha. I know this isn’t the most interesting battle report, but over the stretch of the evening we did get quite a few good kills and a fleet fight, which is much more than we have got of late. Also I love the feeling when a arty Pests volley hits a target and takes half its HP from a volley.

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Friday, September 23, 2011

The Flying Duch-shoe

I have been flying one of my fav ships in eve again lately, the Dominix. (at least till I can fly the geddon) The reason i love this ship so much is because it has more uses than i can shake a stick at, can fit a surprising amount of dps, or a substantial buffer, makes a great duel rep ship, a super RR boat, and even make a scary neut tub... Shame its as ugly as Sin *rim shot*

This will be a short blog post all about my love for the domi and its many uses, since not much in eve is going on atm besides a few Abandon kills here and there and allot of mutual blue balling.

My favorit is the DPS giant domi, fit with a full top wrack of electron blasters and OgreIIs a domi can put out a staggering amount of dps, usually has a smaller buffer than most domis to make room for PG and mag stabs, it can eat most BCs and some BSs solo for break fast. Its super scary yet made of glass cousin the shield domi can fit a entire wrack of ion blasters and has increased range and speed. yet usually with  only a 3 slot shield tank it doesn't have much ehp.

Secondly comes the rock domi, fit with 2 emans, 1 dcu, and 4 1600 plates, it can have a hell of a buffer especially with slaves. What makes the domi so versatile is the fact that half its DPS comes from its drones, so a domi can still be quite dangerous even without damage mods or guns. full tank domis high slots can be fit with a ton of different things, from med neutron blasters, to auto cannons, to lasers, to a mix of med/large neuts, to RR. for this very reason the domi is a extremely easy BS for newer pilots to use because as long as they have moderate drone skills they can fill the rest of the ship in with what ever high slots their best at.

Finally you have the rare variants, such as the laser domi, the sentury sniper domi, and the duel rep domi. the other strength of the domi besides it drone bay is it five mid slots which allow it to fit cap boosters, tackle and anything else you may need like ECCM. Because most people who put guns on a domi use med guns, it doesn't really matter which one you chose. I have even seen a domi with 2 neuts, 1 large smart bomb, and 3 med blasters so it could do alittle of everything, which makes the domi superb at soloing and gang warfare.

Now for some interesting domi fits i have encountered in my time.

Dule Rep Domi, I saw this ship tank 2 BSs and a BC with ease.

Full buffer tank with some neutage and alittle RR, generally i would have fit more med neuts than leave high slots open if it was me.

My favorite is the multi task brawler domi, great for solo work.

Standard full neut domi fit.

1200 dps blaster domi

Similarly the Typhoon with its bonuses to multiple weapons and large drone bay acts allot like the domi being able to be fit for a ton of different roles and yet still put out a reasonable amount of dps.

In conclustion the domi has a role in almost any fleet for any situation and is a remarkable ship all around, if it just wasent so bulbus looking haha. Oh and as a final added bonus its a meta 1 BS so its reasonably cheep for what it dose.

Sunday, September 18, 2011

Tiny Frigate Missiles

So we are still at war with Graywolf, and yes they are indeed "still" fail. I logged on last night and saw that we had killed 2 Graywolf drakes, a rifter, and their CEOs tengu and his pod. While i had missed out on the fun, this made us all very pleased because their CEO Maximus Aureilieus has lost very little during the war, mostly because he flys a scorp that can jam out to 150km. He has also braged about how he had expensive implants and how we would never kill his pod, so the pod was just icing on the tengu cake. Here is a link to his tengu lost, I could go into detail about how useless that fitting is at engadging a hac/faction cruiser gang and how he should have not got anywhere near it with HAMs, but that's what my CEO monk usually covers in his blog here. Yes its odd to have two people in the same small corp do blogs but i guess it shows a different side to things.

Well considering there was no Greywolf in local, and most of my corp where taking it easy for the night after their caldari ship slaughter, i decided to go buy a ship i have been wanting to fly for a long time, a Sentinel. This tiny frigate is an interesting specimen I have been waiting to try, because it seams like a interceptor style ship that can actually solo allot of turret based ships.

Amarr Frigate Skill Bonus: 20% bonus to energy vampire and energy neutralizer transfer amount per level and 5% bonus to effectiveness of tracking disruptors per level

Electronic Attack Ships Skill Bonus: 40% bonus to energy vampire and energy neutralizer range and 5% reduction in capacitor recharge time per level 

Unlike some frigates and other T2 ships, every bonus on this ship is 100% useful and work in conjunction to make the ship efficient at its role. the 20% bonus to neut drain and 40% bonus to its range make small T2 neuts hit out to 18.5k range and destroy 100 cap per cycle. The tracking disrupter bonus makes it so 2 tracking disrupters with range scripts will make most none sniper ships optimal + falloff far bellow 10k, and I'm sure tracking disrupting scripts would make any battle ship never hit you. Finally the cap recharge rate bonus helps you keep all the electronic warfare and neuts from capping yourself out. and finally the best part, a killer drone bay, with three sets of four drones.

My fit goes alittle something like this

Sentinel aka: Cap Bugler

2x Small energy neutralizer II
1x Small Nosferatu II 

1x Warp disrupter II 
1x 1mn microwarpdrive II
2x DDO photoemitry tracking disrupter I

3x Capacitor power relay II

2x Energy port maximizer I

4x Warrior II
4x Hobgobblin II
4x HornetEC-300s

Now the scary part of this fit is it has no tank, i mean 0 other than speed and Ewar, so if you ever find yourself scrammed, or have another frigate within 10k, kiss your ass goodbye. but still its a 20mil ship with about 10mil worth of fittings, not a terrible price for a frig that can beat up most none missile boats. if possible i would avoid nano ships because they could over heat and get withing range to fuck you up while your orbiting them. 

After fitting this ship up and flying it back to the WTs system I arrived just in time to see that 2 of the war targets where in system, and not only that, they where jumping safe spots 300km around station in a scorpion and a cyclone. Stupidly they kept using the same 4 and didn't keep any secret ones. So one of m corp mates logged onto his main in a geddon, and his alt in a probby ship, quickly scanning them down and getting us a warp in on (guess who) Max's scorpion, which couldn't jam us all out and died very quickly. That's when we found out why he couldn't jam us all, or actually any of us, he was rather poorly fit. The idea for a good scorp was in there but he sure didn't have it, I see the caldari jammers where to jam our drake, and the sensor damp is an effective stratagy for cutting other ECM off from jamming you. but with no nuts or small drones. he couldnt stop tacklers almost at all, not to mention a single invul field is about useless by itself, he should have fit a few diferance races of jammers, especialy allot more amarr considering its mostly what we fly. I do note the sensor booster and MWD on the fit which shows some consideration above some of their previously on prop mod fits.

A short time later the cyclone that was with the scorp earlier lands on the station with only one of us out side, and decides to attack Dis in his drake, I'm sure dis could take him solo but we where afraid he would deagress and dock so Dart and I warped in and finished him off, as well as getting his pod. Once again the ship was horribly fail fit, and even had tiny frigate missiles on it.

I then proceeded to smack talk Max in local over his and his corps fits then went to bed.

Smack talk:
Heribeck Weathers> Are you sad, lonely, depressed, dose your ships explode around you quickly without having done much good? if so buy fits from Becks ship lot today!
Heribeck Weathers> Hay Max for the low low price of 500mil i will teach you to fit a proper Scorpion.
Heribeck weathers> Act now, for a limited time only, get tips on fitting Cyclones with above offer.

Heribeck weathers> Side effects may include: Spontaneous selling of fail fit Rokhs, smiling, people being impressed with your fits. some users have actually experienced winning.

Saturday, September 10, 2011

Rohk you like a Hurricane

So We have been at war with a small Cooperation Called Greywolf Enterprises. In their corp description they state they enjoy pvp, but ever since the war started, even tho they can field superior numbers against us, they have been nothing but cowards.

The first night of the war, most of our corp was busy messing with Methodical, but the 2 that couldn't get cynoed down to 0.0 went looking for our WTs and found them, and proceeded to get camped into station by almost 20 of them. So we figured we would get some good fights the next day when all of us could get over there.

The second night of the war, they saw our numbers (which was still less than theirs) and got less ballsy, got a drake killed and decided we where to good for them and proceeded to hide in their POS.

The third night of the war, we went and decided to shoot their POS to force them to fight, their POS had allot of short range guns so we all got in snipers and tried to bash it but warped into a bad spot and almost all died, so we refit and got a new warp in and tried again this time with 3 guardians, managing to find the sweet spot where their guns couldn't even touch us. This caused our WTs to come out in 3 basilisks and 1 scorpion, which where trying to rep the mods we where killing. While slowing us down but didn't stop us. Being in sniper ships we did take pot shots at the basis and scorp when we could, and eventually killed 1 bassi and the scorp. (the scorp was fit for fully jamming out our 3 guardians, even tho our snipers where taking no damage and wernt really important) Allas it got to late at night to shoot the tower once most the guns where dead and we would try again tomorrow earlier.

The forth night of the war, Graywolf reped all their in caped mods and added some large lazors to stop us from sniping as well as put some shield hardeners online for the tower, making it impossible for us to kill the tower with our numbers, so we called it a night and did other things.

The fifth night of the war, we got word that Graywolf had grown their balls back and where planning on fighting back tonight so we all formed in their system and waited, for hours. Even tho we knew they had formed up a very good shield fleet with RR and if fielded right could maybe defeat us they wouldn't fight, but we where able to scan down apart of their fleet and get some one to warp to it, forcing them to warp to a gate where we where waiting and caught them. the resulting fight was fast and feirce, we didn't know all the ships they where going to warp in but we where surprised to see 2 Rokhs 2 Hyperion's, 2 logis, 2 scorps, and 2 tackler frigs warp in on us. (scorpions at 70k, out side our slow armor fleets range of catching them atm) Unfortunately they had most of our fleet jammed out for the entire fight and almost all of us had ECCM and where overheating them! i only broke the jams a few times in the fight, making sure to over heat my guns and slap them and my newts on the primaries when I could. Thankfully I had 5 ogres and I kept assisting them to my fleet mates that broke the jams, meaning with all our drones we and the times we could break lock we still out DPSed them and killed most their fleet without losing a single ship. sadly the 2 scorps warped off to safety and didn't even make it on the battle report, which can be viewed here.

Sadly to say their fits where terrible, especially the fact that almost no one had a prop mod.

Well after that devastating defeat we are fairly sure they will never fight us again, so hopefully we can ransom them.

PS: oh and it seams they didn't know that their nutral RR ships could be shot if they reped our WTs, they called us Haxors luls.

Tuesday, September 6, 2011

Troll Sov Come and Gone

So I have recently joined a troll/war deck corp called "The Skunkworks",They are a small corp and they find it hard to get enough people in fleet to properly accomplish anything we try, such as killing POSs, or TCUs, or even bombing a gang with enough bombers to kill anything. Despite alllll of that, they are a super cool group of dedicated guys who believe in trying for the luls and having fun above kill board stats or even killing our goal. Psychotic Monk our CEO is a very fun loving guy who every week comes up with some scheme to get us all killed *cough* i mean kill some noobs. Over all they may accomplish little but I have had more fun with them in a couple weeks then I have had in eve in a long time, and you know that's what really matters.

Now on to our latest idea to troll some people and have fun doing it. The Skunk works shortly before me joining them War decked an alliance called "The Methodical Alliance" which they commenced to kill relentlessly and troll till they decided to no longer undock so the skunkworks went on to find better prey. Well it seams the Methodical where so upstart while still being noobs that it made a perminate small wish for Skunkworks to free the Galaxy of their fail, so recently We noticed that they had gained 9 systems down in Tribute, so we sent a scout down to check if they where ratting and mining it up and living the so called good life. What we found was nothing, nothing at all, empty space, no stations, no POSs, no good true sec, and the tech moons belonged to the people they where renting off of. So we decided that since Methodical didn't seam to want their systems or to put defencive POSs under their TCUs, we would liberate the space. So we SBUed a couple of their systems, called in friends to help kill their TCU and let them put up their own TCU their since we couldn't. Methodical eventually got off their butt, and put some POSs up and cryed on their hands and knees to their renters to help (who where to busy) so they ended up having to pay Intrepid crossing to come take back their systems for them. So while we no longer own their system or and SBUs down their, they have not hear the last of us.

That was the short short version of the events down in Tribute fucking with Methodicals heads, So here is a pic showign test takign their system that one of our guys PSed our name in at the bottom for luls.